Web4 de jan. de 2014 · EGL has to create a context for OpenGL ES. Our OpenGL ES resources like textures will only be valid inside this context (or shared contexts). Creation of this context takes place at step 7. */ EGLint ai32ContextAttribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; // Matrix used for projection … Web4 de set. de 2024 · We'll have to find a way to get Qt to unbind its OpenGL ES context via EGL (or find a way for you to do it yourself). Alternatively, you can switch Panda to its OpenGL ES 2 renderer using load-display pandagles2, but you won't be able to use the full functionality of Panda that way.
Why does glVertexAttribPointer() return GL_INVALID_OPERATION?
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glTexImage2D - OpenGL 3 - docs.gl
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